A few news items I’ve found interesting so far today.
1. Vanity Fair Expresses Regret Over Video Suggesting that Hillary Get A New Hobby.
Yesterday Vanity published a “humorous” video suggesting to Hillary Clinton that she get a new hobby. The “controversial” (not really) video offers Hillary ideas on activities she can do besides run for president…like knitting. Naturally, because we live in a always triggered world, liberals were outraged. Many took to social media to call Vanity Fair sexist and to demand that everyone cancel their subscription to the magazine. Unable to withstand the tyranny of the online lynch mob, Vanity Fair showed itself a coward today and issued what is being reported as an apology. In a statement Vanity Fair said of the video, “It was an attempt at humor and we regret that it missed the mark.”
Trump of course took the opportunity to troll Vanity Fair for its weakness.
While the media is reporting Vanity Fair’s statement as an apology, perhaps they shouldn’t check their liberal outrage just yet. Vanity Fair technically did not apologize with their statement. They merely expressed regret over missing the mark in their attempt at humor, which they did. They video is lame and if there’s anything they should regret it’s that they missed an opportunity to mock Hillary Clinton as well as they could have.
2. World Health Organization To Recognize Gaming Addiction As Mental Health Disorder
It’s finally official. Just a few weeks after advertisers targeted children with ads designed to make them throw screaming tantrums until their parents bought them the latest Xbox, Playstation, or Nintendo Switch, the WHO has essentially declared most of the children in the United States, as well as many adults, addicts.
“Gaming Disorder’ appears in a section titled, ‘Disorders Due To Addictive Behaviors‘ which states,
“Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.”
This recognition of a very real problem should come as a relief to parents who could use a better reason than “because I said so” when their kids ask them why they have to pry the video game screen away from their face and go outside. Psychologists will also surely welcome the new patient group. The new label however is unlikely to affect advertisers who no doubt will continue spending millions advertising drugs to addicted children.
3. People Are Moving To Small Boxes In The Woods
A startup called Gateway wants to sell stressed out Millennials on moving into a small box in the woods.
But how will they get their hourly fake news fix?